So, I think we finally settled on using Unity to make our game. After googling a lot, and talking to a couple of game-developers in Norway (who all use Unity) it seemed like the logical choice.
I downloaded it today. I have never worked in a game engine before, and didn´t quite know what to expect. It´s a 3D game engine, so I expected a lot of trouble. 3D is a completely unexplored territory for me. Our game is going to be a 2D platformer, but apparently you can still make it in Unity. You just have to make it “flat” 3D in a way. I´ll probably know more about this soon.
My initial reaction after opening the program, and watching a tutorial that was far over my head, was something like this:
Seriously… I didn´t even understand how to move the camera.
But then I found this awesome tutorial on how to make a tree. And I made one. Just look at it. It has branches and leaves and everything!
I think this small achievement might have gone to my head.
So… as you can tell, I am incredibly optimistic at the moment. Maybe I´ll try to make something that is actually relevant for our game tomorrow. Or maybe I´ll make more trees.
Soooo… We went out with a couple of friends yesterday, and talked about our game. The reaction was “Oh, like Teslagrad! A friend of mine is making that. He´s from Bergen!”. Apparently he is also a part of Hyperion, an awesome organisation I do some designwork for. Who would have though? Dammit… So that was a minor setback.
In our defence, it´s pretty much impossible to be completely original these days, and we hadn´t heard about the game before. But we want to be original. Or at least original within our own country. Preferably in the world, but that could be a challenge. Norway doesn´t have that big of an indie-game scene, and to be competing with somebody with a game based on the same idea could be problematic. And maybe also a bit unpopular. We don´t want to be unpopular.
When that´s said, Teslagrad looks awesome. I have only seen the demo, but it seems really smooth. You´re playing this small guy with a glove that can make certain things magnetic, which allows him to make elements (or himself) soar around because of the magnetic polarity. It´s scheduled to be released this year on PS3. The story and atmosphere in the game is very different from what we´re planning to make, but the basic idea of using magnets is the same.
But we don´t want to let go of our concept or our story. Edgar is too good, and the universe we have started to create around him is really interesting. So we though: why not turn it around? In the beginning we decided to make a metal character because of the magnets, but why not focus on the qualities metal? It opens up a whole new aspect. We can play with rust, soft metals, hard metals, melting points, oxidation… Magnets will still be a part of the game, but maybe just as a chapter? We haven´t polished the idea yet, but we do think this has potential 😀