Spending my sunday evening watching David Attenboroughs “blue planet” and drawing fish.
Let me present the the mystical and amazing loading-bar-fish.
Friends, we are still here. We might have gone under the radar for a short period, but stuff is happening!
Some time ago we flew across Norway to the wet, cold and windy town of Bergen to go to Konsoll. Konsoll is a conference (or festival) for game developers – aiming to create a sustainable game development industry in Norway. We, or at least me (Jennydalf), was quite nervous about this small adventure. I wouldn´t be so bold as to call myself a “game developer” yet, even though I am the mastermind behind the blockbuster “Jennyball”.
After listening to the awesome speakers, and meeting a lot of talented people, we realized that we might have been aiming a bit high with “Edgar”. It´s quite a complicated game to be our first, and since we are very eager to learn and make something as fast as possible, we started to think of simpler concepts that would still be interesting and fun to make and play.
Sooo… *drumroll* Let us introduce: “Aquanaut” or “Akuanaut” or “Nautical” or “the big climb” or “up up and away” or… well… we´ll think of a good name.
I really really reeeeaaally like fish. If I wasn´t a graphic designer, I would have been a marine biologist. This game involves a lot of fish. I´m gonna have so much fun with the graphics!
It´s a simple jump-forever-and-ever-game. You play the role of a lost diver, waking up at the bottom of the ocean. You need to collect air to survive. You jump from one fish to another to get higher. Different fish have different functions. Eventually you might reach the surface (and beyond!). Besides air, you collect some sort of in-game currency as you jump, and at the end of each level you will be able to buy gear to improve the diver. (And lots and lots of other interesting features.)
This is gonna be fun!
Update 20.10.13: Just to be clear: Edgar is not dead. We definitely want to bring him to life eventually.