After a summer of feeling ridiculously smart playing games like Braid and Limbo, it was pretty clear to us that our game should be a puzzle-game. And since we lack experience in making games, starting with a 2D platformer seemed smart. So that´s what we´re going to do.
All of the best puzzle-games contains some sort of main mechanism that you use to solve problems. Whether it´s rewinding time, making portals or turning into a chicken. We want to use magnets, because magnets are cool. In a game they would be particularly cool if the character is made of metal. It made sense to make our main character a robot. We figure it will give us a lot of opportunities to play with the physics of magnetism and metal, and our poor robot character will be tossed and dragged around.
But why would our robot be in a world filled with magnets? I´ll tell you soon. It´s gonna involve war, love and cushions.
In the mean time: Here are some of my many sketches of robots, resulting in Edgar. I still might change him a bit, but I´m happy with his awkward and box-like look. And to be completely honest, I want to keep him simple since I lack experience with animation. Having a wheel instead of legs makes it slightly easier. I might give him two legs eventually, but I actually really like him the way he is.